Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Aug 18, 2005, 02:03 PM // 14:03   #101
Frost Gate Guardian
 
Join Date: May 2005
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Dumachum
If you aren't a W, E, or Mo you might as well stay out of ToA. The ignorant fools there will never give you a party.
Ehh - that's because when we DO invite Mesmers or Necros, they get in party and we ask, "what skills do you have?"
They usually reply with "Minions" and "Conjure Phantasm, etc."
These guys are insta-kicks for us.
DarkAynjil is offline   Reply With Quote
Old Aug 18, 2005, 04:13 PM // 16:13   #102
Banned
 
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
Default

well first of all most really good necros are not minion masters. in fact i never use minsions. but i do use BR or BiP a lot in FoW and UW. i also use AOE's such as desecrate enchantments. enfeeble is great etc etc etc. in my opinion the most versatile profeeesion in this game is a necro. there is almost nothing a well played necro cannot do. from buffing allies to debuffing enemies to outright damage no other class even comes close to the variety if a necro
salja Wachi is offline   Reply With Quote
Old Aug 18, 2005, 05:14 PM // 17:14   #103
Academy Page
 
Join Date: Jul 2005
Guild: Death Instruments
Profession: N/Me
Default

I can understand the frustration as I'm a N primary and it's the class I prefer. It has been said before: most people don't know what a Necro can do and since 90% of the players are bad, the odds are that most players have seen the worst necros can do.

Most players (the same 90%) have a limited understanding of the game so the myriad of possibilities besides 3 w, 2 ele, 3 mo is just too much for them. The same players don't plan a lot beforehand so they NEED 3 w, 3 mo, 2 ele to SURVIVE the sticky situation (i.e: aggroing 12 enemies at once, not placing traps, being ignorant of the basics of the pulling) they get themselves into.

My best mission was Abaddon's Mouth: we had no W and 1 monk primary yet we trashed the mission. Why: good coordination, nice pulling, taking our time to regen and 6-7 casters calling Blood magics, Illusion, Fire or Air magics at once will kill most foes in seconds.

The best solution is to advertise your skills and once you get into a good group (we all know if it's a good group within seconds in UW/FoW) be sure to provide the said support! I always tell the Ele and Mo that they need to ask for BiP or BR when they need it, I can't guess how much energy they have left! Same goes for WoB and WoP, you must make sure your teammates know what the green circle means.

The last thing is not get yourself into trouble. How many times have you seen N/w charge into combat and dying within seconds? If you want to play support just keep the hell out of melee and assume your position in the team. Since most people assume they're doing you a favor by letting you into a group, don't ever give them a chance to be right. Oh...and know what lies ahead so your skill choices can really shine.

BtW a small question to FoW/UW experienced necros: do WoB and WoP work in those areas? I couldn't get WoB to work in FoW: "Invalid spell target" I think...

And one last thing, my IGN is Mara Soulbringer so if you see me online and want to explore FoW/UW, just ask for it! All I ask it that you know your abilities/limitations and be a calm and intelligent player...

-Louis
Louis is offline   Reply With Quote
Old Aug 18, 2005, 05:20 PM // 17:20   #104
Wilds Pathfinder
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Louis
BtW a small question to FoW/UW experienced necros: do WoB and WoP work in those areas? I couldn't get WoB to work in FoW: "Invalid spell target" I think...

-Louis
The reason you get that in FoW is because the Shadow Beasts are using Consume Corpse, which uses a corpse and it has pretty quick casting time so you have to be fast. Wells work great in both areas, more so in FoW. Bring WoP and everyone will love you.
EF2NYD is offline   Reply With Quote
Old Aug 18, 2005, 05:28 PM // 17:28   #105
Krytan Explorer
 
Join Date: Jun 2005
Location: San Diego, USA
Default

Quote:
Originally Posted by Red Locust
Ah yes, the dreaded pve necro/war tank. It's right up there on my "do not invite" list.
I think you guys are missing something here... taking /W as a necro secondary doesn't mean they are a tank. Sure they probably were tanking for a fair portion of the game, because the quests/missions are easy, but a good player adapts to the challenge. They may now be carrying stances (bonettis defence to recharge energy, disciplined stance to block attacks and be able to carry on casting), or a shout that helps the team.

Ask, don't assume.
Yamat is offline   Reply With Quote
Old Aug 18, 2005, 05:39 PM // 17:39   #106
Banned
 
Night Daftshadow's Avatar
 
Join Date: May 2005
Location: In the forest
Guild: Hidden Shadows
Profession: R/Mo
Default

when i go to fow. i always look for one necro with high blood magic. those monks definitely need the support of blood ritual. eles might need it too but with attunement spells and lesser glyph energy spell, they're pretty much ok with energy.
Night Daftshadow is offline   Reply With Quote
Old Aug 18, 2005, 08:27 PM // 20:27   #107
Desert Nomad
 
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
Default

Quote:
Originally Posted by DSey

I got to the TOA the other night because I still had the Gallrath quest open and wanted to complete it. I play as a W/Mo myself, which is my first character. The TOA area wasn't even fully loaded yet or I had already an invite to join a group.
I went to the ToA to do a quick quest from Fisherman's Haven (just had to pop in and talk to this girl there) and I too immediately had an invite RIGHT as I got in (I'm a primary Monk).

The funny part?

I was level 2 when this happened

I immediately accepted the invite and exclaimed "Let's go!"
Asrial is offline   Reply With Quote
Old Aug 18, 2005, 08:36 PM // 20:36   #108
Banned
 
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
Default

wells are generally not so good in the beginning of FoW. as there are not a lot of fleshy corpses to make use of it. bring BiP aS YOUR ELITE it is a much better spell for fissure.
salja Wachi is offline   Reply With Quote
Old Aug 18, 2005, 08:53 PM // 20:53   #109
Ascalonian Squire
 
Mistriss Of Darkness's Avatar
 
Join Date: Aug 2005
Guild: GRIM
Profession: N/Mo
Default

Quote:
Originally Posted by Thanas
This nonsense. I am a N/Mo Death/Smite. I can deal massive area damage with balthazaar aura and symbol of wrath along with shield of judgment. When bodies are available I can get a 15 strong army of lvl 18 bone fiends which represents a formiddible force. This is hardly a support character, its full on offensive character!

I'm also a N/Mo and have played a smite build. Although this build is great for most of the game, it is really hard to pull off in the UW and FOW. When using my spmite build, i usually use it for farming physical attack mobs. But when you hit the dis-enchanters, it is a lot tougher. And as everyone else pointed out, there aren't many corpses to be found in UW and FOW.

I feel everyone's pain on this thread. Even when I announce that I'm a N/Mo with BiP/WOP -blood 16 / Heal 11, it takes a long time or I might have to go through a few districts before finding a PUG. Maybe I need to advertise what BiP is to get invites...but if I have to do that, the group probably isn't experienced enough to have a good run anyways.
Mistriss Of Darkness is offline   Reply With Quote
Old Aug 18, 2005, 08:54 PM // 20:54   #110
Banned
 
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
Default

all you have to do is say you are a blood/ energy regen necro you will get 5 invites within 30 seconds
salja Wachi is offline   Reply With Quote
Old Aug 18, 2005, 09:06 PM // 21:06   #111
Ascalonian Squire
 
Mistriss Of Darkness's Avatar
 
Join Date: Aug 2005
Guild: GRIM
Profession: N/Mo
Default

I just wanted to add that I did play a Mesmer/Necro build as my first character. Definitely hard to play as it really involved a lot more strategy than playing with my W/Mo (no offense to you 'Paladin' builds out there).

What the deveoplers really should have done is make each area such as Kryta, The Wilds, UW, ect. easier if you had a certain class with you. So each character class would have an opportunity to shine. Facing undead in the Kryta is much easier with a Monk and their smiting. Basically, make it harder with any group to finish without that critical character. Warriors can pretty much shine through most of the game and are too overpowered compared to the other roles IMO. I've soloed most of the game or brought a healer henchie here and there. However, when i tried soloing with my Mesmer, it was a joke.
Mistriss Of Darkness is offline   Reply With Quote
Old Aug 20, 2005, 01:16 PM // 13:16   #112
Lion's Arch Merchant
 
Detis Zan's Avatar
 
Join Date: Jun 2005
Guild: Guardians of the Black Curtain [GBC]
Profession: N/Me
Default

For a while I had trouble with my Necro charrie. (Choosing what attribute to use and so on.) I haven't beaten the PvE yet I've only gotten to Iron Mines (and still learning). But when I discovered the Blood/Curse build with BiP WoP/WoB (Started collecting the elite skills) and now putting up "LFG Blood BiP/WoP Health/Eng regen Necro" I get more invites than I used to in the past..

Oi and the past sure did sucked..
Detis Zan is offline   Reply With Quote
Old Aug 20, 2005, 02:15 PM // 14:15   #113
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

Quote:
Originally Posted by Witcher King
It's ignorance, plain and simple. If you've ever played a necro or had a good one in your group then you know how valuable they are. Well of Blood and Blood Ritual are beautiful skills for support and Vampiric Gaze and everything else shadow damage is not bad at all for damage. DO be sure to know the terrain before you get in a full-fledged group though because a Minion necro in an area with little to no corpses IS basically just a wasted space. That's the only thing I fear when taking a necro into my group.
http://www.deviantart.com/view/21964156/

Enough said.
LifeInfusion is offline   Reply With Quote
Old Aug 20, 2005, 07:56 PM // 19:56   #114
Pre-Searing Cadet
 
Red Peasant's Avatar
 
Join Date: Aug 2005
Location: Minneapolis, MN
Guild: Consuming Flame
Profession: R/Me
Default

Quote:
Originally Posted by Ashley Twig
So if you have a team with no rangers (e.g.) and you've done great so far. Why include a ranger?
How bout the groups with 3 R/?'s in them? I had a fun run through D'Alessio with a 3 R group last night. Power Rangers jokes the whole way. It just goes to show that you can make most of the missions work with anything. I can't speak for the ascension missions or UW/FoW cuz I haven't made it that far, but for most of the game, as long as you have a group with a tank and a healer or two, if the people are compotent, it doesn't matter what class the other members play.

It is rather hard to get a group for missions as a R/Me, though. I don't usually see them in groups that I join, either. I haden't really noticed it before, but people do seem to shun necromancers in PvE.

Last edited by Red Peasant; Aug 20, 2005 at 07:59 PM // 19:59..
Red Peasant is offline   Reply With Quote
Old Aug 20, 2005, 08:46 PM // 20:46   #115
Academy Page
 
Pyrii's Avatar
 
Join Date: Aug 2005
Location: South UK
Guild: Haibane Renmei
Profession: E/Mo
Default

I skipped 5 pages of text, but I tend to find cultist henchmen handy, a necro is good alongside an ele, they can curse enemies and help eles with thier energy as they throw spells at mobs.
Pyrii is offline   Reply With Quote
Old Aug 22, 2005, 08:11 PM // 20:11   #116
Ascalonian Squire
 
Mistriss Of Darkness's Avatar
 
Join Date: Aug 2005
Guild: GRIM
Profession: N/Mo
Default

In UW, a group of all rangers can devestate the smite crawlers. You will see people asking to join all rangers groups to do trapping runs.
Mistriss Of Darkness is offline   Reply With Quote
Old Aug 23, 2005, 05:59 AM // 05:59   #117
Jungle Guide
 
Edge Martinez's Avatar
 
Join Date: May 2005
Location: NC
Guild: DKL
Default

In Burial Mounds an ALL NECRO group killed a very well balanced, surprisingly organized PUG I was with in less than 20 seconds. I noticed something wrong immediately and took notice of what exactly they did. You can bet I'll be copying it. You may also surmise I've got a way around it next time I see all necros.
Edge Martinez is offline   Reply With Quote
Old Aug 23, 2005, 11:20 AM // 11:20   #118
Academy Page
 
Zazoo's Avatar
 
Join Date: May 2005
Location: Johannesburg
Guild: Boere Mag
Profession: W/Mo
Default

I have many characters my first being a N/R.
I agree that sometimes its really hard to get a group, but I find it equally hard with most characters except a monk and warrior.
Most people see w/m or m/? and there u go invites.

My MOST powerfull character is my necro he specialises in minons (level 18's) but has a lot of other spells I take too my minions take up 2 slots.
First off warriors love minions since they attact most of the attention and they can always back up if they r taking strain.
The blood skills I take along mean less healing needed from a monk (Im normally last on the list for healing) and more energy for the monk too.

I find that if i need to help a friend he is the best choice.

U should see peeps reactions to my E/W when she charges into H2H LOL.
It doesn't last long tho when they see the damage output from Earthquake followed by Aftershock & crystal wave.

Id say I always want 1 necro & 1 Ranger in every party & I LOVE good mesmer players but they seem to be quite rare.

Well the support character classes r just as powerfull as the non support characters if not more but its more subtle power.

One advantage these classes have over the rest as we tend to only be invited into Good parties since the useless bunches dont know the power of the support classes. LOL

Anyway enough waffling just my 2c worth from a player that has played every primary class to level 20.
Zazoo is offline   Reply With Quote
Old Aug 23, 2005, 02:13 PM // 14:13   #119
Krytan Explorer
 
Thanas's Avatar
 
Join Date: Jun 2005
Guild: Star Riders (StR)
Profession: N/
Default

I am necro/mesmer and in the last few days I have started making trips to Underworld and Fissure of Woe. I completed FoW and nearly completed Underworld. What I have found is a lot of players are suspiciuos of necros but as soon as they invite me and begin to play they see the advantages.

Now everyone goes on why have necro pimary, all you get is soul reaping and death magic which needs corpses. It seems many people forget the fact that you can only use runes for your primary profession. So you can't pump up your necro attribs to 16 with a secondary necro. This is very important cause it drastically increase the effectiveness of skills.

I ussually take a curse/dom or blood/insp necro into UW and FoW. I find these attrib lines to be most effective. The obvious blood line involves BiP and BR, for energy support along with life stealing and energy draining. For my curse necro I take along Mark of Pain, spiteful spirit, enfeebling blood, along with a few mes skills, such as backfire and empathy. This build punishes the enemy for attacking and causes huge damage with melee characters in a group. That is to say by casting spiteful spirit, enfeebling blood and mark of pain on one foe and having everyone attack that one creature. I can pretty much decimate the rest of the mob surrounding my warriors, without them even having to touch them. Mark of pain will do 42 dmg to each adjacent creature surrounding the target for each hit on that target, spiteful sprirt will do around 50 dmg each time the target foe uses a spell or skill to that foe and surrounding foes. This damage is boosted by the 16 points, which as I mentioned cannot be achieved with a secondary necro.

So bottom line is necros are worth while and make a great addition to the team. They don't deal direct damage but increase the damage you deal and reduce the enemies effectiveness.

Last edited by Thanas; Aug 23, 2005 at 02:16 PM // 14:16..
Thanas is offline   Reply With Quote
Old Aug 23, 2005, 02:23 PM // 14:23   #120
Banned
 
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
Default

Quote:
Originally Posted by Thanas
I am necro/mesmer and in the last few days I have started making trips to Underworld and Fissure of Woe. I completed FoW and nearly completed Underworld. What I have found is a lot of players are suspiciuos of necros but as soon as they invite me and begin to play they see the advantages.

Now everyone goes on why have necro pimary, all you get is soul reaping and death magic which needs corpses. It seems many people forget the fact that you can only use runes for your primary profession. So you can't pump up your necro attribs to 16 with a secondary necro. This is very important cause it drastically increase the effectiveness of skills.

I ussually take a curse/dom or blood/insp necro into UW and FoW. I find these attrib lines to be most effective. The obvious blood line involves BiP and BR, for energy support along with life stealing and energy draining. For my curse necro I take along Mark of Pain, spiteful spirit, enfeebling blood, along with a few mes skills, such as backfire and empathy. This build punishes the enemy for attacking and causes huge damage with melee characters in a group. That is to say by casting spiteful spirit, enfeebling blood and mark of pain on one foe and having everyone attack that one creature. I can pretty much decimate the rest of the mob surrounding my warriors, without them even having to touch them. Mark of pain will do 42 dmg to each adjacent creature surrounding the target for each hit on that target, spiteful sprirt will do around 50 dmg each time the target foe uses a spell or skill to that foe and surrounding foes. This damage is boosted by the 16 points, which as I mentioned cannot be achieved with a secondary necro.

So bottom line is necros are worth while and make a great addition to the team. They don't deal direct damage but increase the damage you deal and reduce the enemies effectiveness.

quoted for truth


you got it right on the button man
salja Wachi is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
The Dance of the Necros Thorin Screenshot Exposition 10 Oct 13, 2005 08:10 AM // 08:10
Asp and the Necros Asplode Screenshot Exposition 3 Oct 03, 2005 02:35 AM // 02:35
asd334 Off-Topic & the Absurd 6 Sep 01, 2005 06:16 PM // 18:16
wankey The Riverside Inn 12 Jul 14, 2005 07:21 PM // 19:21
question about necros... HellRaiser Necromancer 2 Jul 01, 2005 06:35 PM // 18:35


All times are GMT. The time now is 07:56 PM // 19:56.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("